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Marathon Runner Shells Stats Table
| Stat |
Destroyer |
Assassin |
Recon |
Thief |
Triage |
Vandal |
Rook |
| Heat Capacity |
15 |
10 |
20 |
15 |
10 |
25 |
15 |
| Agility |
10 |
20 |
15 |
20 |
10 |
30 |
20 |
| Loot Speed |
5 |
15 |
10 |
25 |
10 |
5 |
25 |
| Melee Damage |
15 |
10 |
5 |
10 |
5 |
5 |
10 |
| Prime Recovery |
5 |
10 |
5 |
10 |
10 |
10 |
10 |
| Tactical Recovery |
10 |
5 |
10 |
5 |
5 |
5 |
5 |
| Self-Repair Speed |
15 |
10 |
5 |
5 |
25 |
5 |
5 |
| Finisher Siphon |
10 |
10 |
25 |
15 |
5 |
10 |
25 |
| Revive Speed |
10 |
15 |
10 |
5 |
20 |
5 |
5 |
| Hardware |
25 |
10 |
10 |
5 |
15 |
10 |
5 |
| Firewall |
20 |
20 |
15 |
15 |
15 |
5 |
15 |
| Fall Resistance |
5 |
10 |
5 |
20 |
5 |
10 |
20 |
| Ping Duration |
5 |
10 |
25 |
5 |
15 |
5 |
5 |
- Heat Capacity: Ability heat you can store before overheating (more chained ability uses).
- Agility: Movement responsiveness (strafe, acceleration, overall feel).
- Loot Speed: Speed for opening chests and loot interactions.
- Melee Damage: Strength of melee attacks and finishers.
- Prime Recovery: Recharge rate of your Prime ability.
- Tactical Recovery: Recharge rate of your Tactical ability.
- Self-Repair Speed: Rate at which health/self-repair restores you.
- Finisher Siphon: Health/energy/resources gained from finishers.
- Revive Speed: Speed of reviving downed teammates.
- Hardware: Resistance to physical damage/environmental hazards.
- Firewall: Resistance to hacks, digital effects, and debuffs.
- Fall Resistance: Mitigation of fall damage and safe drop margin.
- Ping Duration: How long pings keep enemies/objects revealed.