LOG ENTRY
Marathon Runner Shells Stats Table
| Stat | Destroyer | Assassin | Recon | Thief | Triage | Vandal | Rook |
|---|---|---|---|---|---|---|---|
| Heat Capacity | 15 | 10 | 20 | 15 | 10 | 25 | 15 |
| Agility | 10 | 20 | 15 | 20 | 10 | 30 | 20 |
| Loot Speed | 5 | 15 | 10 | 25 | 10 | 5 | 25 |
| Melee Damage | 15 | 10 | 5 | 10 | 5 | 5 | 10 |
| Prime Recovery | 5 | 10 | 5 | 10 | 10 | 10 | 10 |
| Tactical Recovery | 10 | 5 | 10 | 5 | 5 | 5 | 5 |
| Self-Repair Speed | 15 | 10 | 5 | 5 | 25 | 5 | 5 |
| Finisher Siphon | 10 | 10 | 25 | 15 | 5 | 10 | 25 |
| Revive Speed | 10 | 15 | 10 | 5 | 20 | 5 | 5 |
| Hardware | 25 | 10 | 10 | 5 | 15 | 10 | 5 |
| Firewall | 20 | 20 | 15 | 15 | 15 | 5 | 15 |
| Fall Resistance | 5 | 10 | 5 | 20 | 5 | 10 | 20 |
| Ping Duration | 5 | 10 | 25 | 5 | 15 | 5 | 5 |
- Heat Capacity: Ability heat you can store before overheating (more chained ability uses).
- Agility: Movement responsiveness (strafe, acceleration, overall feel).
- Loot Speed: Speed for opening chests and loot interactions.
- Melee Damage: Strength of melee attacks and finishers.
- Prime Recovery: Recharge rate of your Prime ability.
- Tactical Recovery: Recharge rate of your Tactical ability.
- Self-Repair Speed: Rate at which health/self-repair restores you.
- Finisher Siphon: Health/energy/resources gained from finishers.
- Revive Speed: Speed of reviving downed teammates.
- Hardware: Resistance to physical damage/environmental hazards.
- Firewall: Resistance to hacks, digital effects, and debuffs.
- Fall Resistance: Mitigation of fall damage and safe drop margin.
- Ping Duration: How long pings keep enemies/objects revealed.