Twitch    Youtube    Twitter   


Jerky Jesse
69th best in the world.


Marathon Runner Shells Stats Table

Stat Destroyer Assassin Recon Thief Triage Vandal Rook
Heat Capacity 15 10 20 15 10 25 15
Agility 10 20 15 20 10 30 20
Loot Speed 5 15 10 25 10 5 25
Melee Damage 15 10 5 10 5 5 10
Prime Recovery 5 10 5 10 10 10 10
Tactical Recovery 10 5 10 5 5 5 5
Self-Repair Speed 15 10 5 5 25 5 5
Finisher Siphon 10 10 25 15 5 10 25
Revive Speed 10 15 10 5 20 5 5
Hardware 25 10 10 5 15 10 5
Firewall 20 20 15 15 15 5 15
Fall Resistance 5 10 5 20 5 10 20
Ping Duration 5 10 25 5 15 5 5
  • Heat Capacity: Ability heat you can store before overheating (more chained ability uses).
  • Agility: Movement responsiveness (strafe, acceleration, overall feel).
  • Loot Speed: Speed for opening chests and loot interactions.
  • Melee Damage: Strength of melee attacks and finishers.
  • Prime Recovery: Recharge rate of your Prime ability.
  • Tactical Recovery: Recharge rate of your Tactical ability.
  • Self-Repair Speed: Rate at which health/self-repair restores you.
  • Finisher Siphon: Health/energy/resources gained from finishers.
  • Revive Speed: Speed of reviving downed teammates.
  • Hardware: Resistance to physical damage/environmental hazards.
  • Firewall: Resistance to hacks, digital effects, and debuffs.
  • Fall Resistance: Mitigation of fall damage and safe drop margin.
  • Ping Duration: How long pings keep enemies/objects revealed.
delta 8